MFC中实现的画箭头算法 (Arrow in MFC)

在以前做的程序中,曾经需要使用程序来画出一个箭头
但是自己想出的算法又不是太通用
所以在codeproject中寻找到一个这样的算法,在这里介绍一下
可以改变三角形大小,顶点角度,是否填充和填充颜色等
但是画出的箭头还是不够美观….呵呵,还好吧
其中填充是代表箭头内是否填充颜色
先来看声明和实现
///////////////////////
//使用一个结构体来存储相关的信息
//Defines the attributes of an arrow.
typedef struct tARROWSTRUCT {
int nWidth; // width (in pixels) of the full base of the arrowhead
float fTheta; // angle (in radians) at the arrow tip between the two
// sides of the arrowhead
bool bFill; // flag indicating whether or not the arrowhead should be
// filled
} ARROWSTRUCT;
///////////////////////
//函数声明
// Draws an arrow, using the current pen and brush, from the current position
// to the passed point using the attributes defined in the ARROWSTRUCT.
void ArrowTo(HDC hDC, int x, int y, ARROWSTRUCT *pArrow);
void ArrowTo(HDC hDC, const POINT *lpTo, ARROWSTRUCT *pArrow);
///////////////////////
//画箭头函数实现
void CMyDialog::ArrowTo(HDC hDC, int x, int y, ARROWSTRUCT *pA) {
POINT ptTo = {x, y};
ArrowTo(hDC, &ptTo, pA);
}
void CMyDialog::ArrowTo(HDC hDC, const POINT *lpTo, ARROWSTRUCT *pA) {
POINT pFrom;
POINT pBase;
POINT aptPoly[3];
float vecLine[2];
float vecLeft[2];
float fLength;
float th;
float ta;
// get from point
MoveToEx(hDC, 0, 0, &pFrom);
// set to point
aptPoly[0].x = lpTo->x;
aptPoly[0].y = lpTo->y;
// build the line vector
vecLine[0] = (float) aptPoly[0].x - pFrom.x;
vecLine[1] = (float) aptPoly[0].y - pFrom.y;
// build the arrow base vector - normal to the line
vecLeft[0] = -vecLine[1];
vecLeft[1] = vecLine[0];
// setup length parameters
fLength = (float) sqrt(vecLine[0] * vecLine[0] + vecLine[1] * vecLine[1]);
th = pA->nWidth / (2.0f * fLength);
ta = pA->nWidth / (2.0f * (tanf(pA->fTheta) / 2.0f) * fLength);
// find the base of the arrow
pBase.x = (int) (aptPoly[0].x + -ta * vecLine[0]);
pBase.y = (int) (aptPoly[0].y + -ta * vecLine[1]);
// build the points on the sides of the arrow
aptPoly[1].x = (int) (pBase.x + th * vecLeft[0]);
aptPoly[1].y = (int) (pBase.y + th * vecLeft[1]);
aptPoly[2].x = (int) (pBase.x + -th * vecLeft[0]);
aptPoly[2].y = (int) (pBase.y + -th * vecLeft[1]);
MoveToEx(hDC, pFrom.x, pFrom.y, NULL);
// draw we're fillin'...
if(pA->bFill) {
LineTo(hDC, aptPoly[0].x, aptPoly[0].y);
Polygon(hDC, aptPoly, 3);
}
// ... or even jes chillin'...
else {
LineTo(hDC, pBase.x, pBase.y);
LineTo(hDC, aptPoly[1].x, aptPoly[1].y);
LineTo(hDC, aptPoly[0].x, aptPoly[0].y);
LineTo(hDC, aptPoly[2].x, aptPoly[2].y);
LineTo(hDC, pBase.x, pBase.y);
MoveToEx(hDC, aptPoly[0].x, aptPoly[0].y, NULL);
}
}
再来看调用实现(加一层封装更加适用)
/////////////////////
//封装调用函数实现(其实还是有很大的扩展空间的)
void CMyDialog::ArrowTo(
CDC *pDC, //画刷
CPoint point, //终点坐标
int nPenStyle, //线样式
int nPenWidth, //线宽度
COLORREF color, //颜色
int nWidth, //三角形底边宽度
float fTheta, //三角形顶角角度
bool bFill //是否填充颜色
)
{
ARROWSTRUCT a;
a.nWidth = nWidth; //三角形底边宽度
a.fTheta = fTheta; //三角形顶角角度
a.bFill = bFill; //是否填充颜色
CPen* pOldPen;
CPen pen(nPenStyle,nPenWidth,color);
pOldPen = pDC->SelectObject(&pen);
CBrush br,*pbrOld;
br.CreateSolidBrush(color);
pbrOld = pDC->SelectObject(&br);
ArrowTo(*pDC,point.x,point.y,&a); //调用画箭头函数
pDC->SelectObject(pOldPen);
pDC->SelectObject(pbrOld);
}
OK,完成
源程序地址: 以前找的…现在去找居然找不到了….
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(2)条评论
wupei
| #
本来的功能函数是有两个函数的,我又添加了一层封装,这样就是三个函数,根据参数可以看出调用方式
调用关系,为一层一层往里进的..
下面我列一下:
1. 调用:
void CMyDialog::ArrowTo(
CDC *pDC, //画刷
CPoint point, //终点坐标
int nPenStyle, //线样式
int nPenWidth, //线宽度
COLORREF color, //颜色
int nWidth, //三角形底边宽度
float fTheta, //三角形顶角角度
bool bFill //是否填充颜色
)
2. 调用 void ArrowTo(HDC hDC, int x, int y, ARROWSTRUCT *pArrow);
3. 调用 void ArrowTo(HDC hDC, const POINT *lpTo, ARROWSTRUCT *pArrow);
关于你说的起始点问题,如下:
CDC 本身就保留着当前所指示的点的,调用 dc.MoveTo(yourPoint);
原型: CDC::MoveTo
CPoint MoveTo(
int x,
int y
);
CPoint MoveTo(
POINT point
);
Parameters
x
Specifies the logical x-coordinate of the new position.
y
Specifies the logical y-coordinate of the new position.
point
Specifies the new position. You can pass either a POINT structure or a CPoint object for this parameter.
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东方红
| #
程序中的起点在哪设置,我琢磨了一天,还没测出来。是pFrom吗?如果是为什么我把它的值改变后还是一样从(0,0)点出发呢?怎样才能改变起点,使它不从(0,0)出发?拜求!!!!!
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